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                        // Private method of server, which dispatches active incoming connection.
// Function receives address string and uses it as key to retrieve cached connection.
// Fetched connection is getting read by bufio.Reader, parsed to header and data string if it's size was pointed in header.
// Next, the parsed data handles by protocol and writes a response message.
// The process turns in loop until whether input stream will get an EOF or an error will be occurred.
// In the last case it will be return some error message to a client.
// Anyway, at the end connection will be broken up.
func (server *Server) dispatch(address string) {
	defer server.free_chan()
	if server.Stat.Connections[address] != nil {
		server.Stat.Connections[address].State = "conn_new_cmd"
	}
	connection := server.connections[address]
	connectionReader := bufio.NewReader(connection)
	// let's loop the process for open connection, until it will get closed.
	for {
		// let's read a header first
		if server.Stat.Connections[address] != nil {
			server.Stat.Connections[address].State = "conn_read"
		}
		received_message, n, err := readRequest(connectionReader, -1)
		if err != nil {
			if server.Stat.Connections[address] != nil {
				server.Stat.Connections[address].State = "conn_swallow"
			}
			if err == io.EOF {
				server.Logger.Info("Input stream has got EOF, and now is being closed.")
				server.breakConnection(connection)
				break
			}
			server.Logger.Warning("Dispatching error: ", err, " Message: ", received_message)
			if !server.makeResponse(connection, []byte("ERROR\r\n"), 5){
				break
			}
		} else {
			if server.Stat.Connections[address] != nil {
				server.Stat.Connections[address].Cmd_hit_ts = time.Now().Unix()
			}
			// Here the message should be handled
			server.Stat.Read_bytes += uint64(n)
			parsed_request := protocol.ParseProtocolHeader(string(received_message[ : n - 2]))
			server.Logger.Info("Header: ", *parsed_request)
			if (parsed_request.Command() == "cas" || parsed_request.Command() == "gets") && server.cas_disabled ||
			   parsed_request.Command() == "flush_all" && server.flush_disabled{
				err_msg := parsed_request.Command() + " command is forbidden."
				server.Logger.Warning(err_msg)
				if server.Stat.Connections[address] != nil {
					server.Stat.Connections[address].State = "conn_write"
				}
				err_msg = strings.Replace(protocol.CLIENT_ERROR_TEMP, "%s", err_msg, 1)
				server.makeResponse(connection, []byte(err_msg), len(err_msg))
				continue
			}
			if parsed_request.DataLen() > 0 {
				if server.Stat.Connections[address] != nil {
					server.Stat.Connections[address].State = "conn_nread"
				}
				received_message, _, err := readRequest(connectionReader, parsed_request.DataLen())
				if err != nil {
					server.Logger.Error("Error occurred while reading data:", err)
					server.breakConnection(connection)
					break
				}
				parsed_request.SetData(received_message[0 : ])
			}
			server.Logger.Info("Start handling request:", *parsed_request)
			response_message, err := parsed_request.HandleRequest(server.storage, server.Stat)
			server.Logger.Info("Server is sending response:\n", string(response_message[0 : len(response_message)]))
			// if there is no flag "noreply" in the header:
			if parsed_request.Reply() {
				if server.Stat.Connections[address] != nil {
					server.Stat.Connections[address].State = "conn_write"
				}
				server.makeResponse(connection, response_message, len(response_message))
			}
			if err != nil {
				server.Logger.Error("Impossible to send response:", err)
				server.breakConnection(connection)
				break
			}
		}
		if server.Stat.Connections[address] != nil {
			server.Stat.Connections[address].State = "conn_waiting"
		}
	}
}