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                        sub addleft
	for i = 1 to 4
		for j = 1 to 3
			if a(i,j)<>0 and a(i,j) = a(i,j+1) then
				moved = true 
				a(i,j) = a(i,j)+1
				a(i,j+1) = 0
				score = score + integer ( 2**a(i,j) )
			end if
		end for
	end for
end sub
sub left
	for i = 1 to 4
		for k = 1 to 3
			for j = 1 to 3
				if a(i,j) = 0 and a(i,j+1) <> 0 then
					moved = true
					a(i,j) = a(i,j+1)
					a(i,j+1) = 0
				end if
			end for
		end for
	end for
end sub
rem addright, addup, adddown, right, up, down в том же духе
rem . . .
rem главный суслик
while true
		xy = touchdown()
		if xy <> -1 then
			x = xy/65536&0x0000ffff
			y = xy&0x0000ffff
			repeat
				sleep 10
				xy = touchup()
			until xy <> -1
			x = x - (xy/65536&0x0000ffff)
			y = y - (xy&0x0000ffff)
			if (abs(x)>100) <> (abs(y)>100) then
				moved = false
				if abs(x) > 100 then
					if x > 0 then
						left
						addleft
						left
					else
						right
						addright
						right
					end if
				else
					if y > 0 then
						up
						addup
						up
					else
						down
						adddown
						down
					end if
				end if
				if moved then
					rand
				end if
			end if
		else
			sleep 10
		end if
		draw
		sleep 50
	end while