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void makeShape(ShapeArguments shape)
{
if (shape.type == ShapeType::Square)
{
throw Square(shape);
}
if (shape.type == ShapeType::Cicle)
{
throw Circle(shape);
}
}
void handleShape(ShapeArguments shape)
{
try
{
makeShape(shape);
}
catch (const Square& square)
{
// Work with square
}
catch (const Circle& circle)
{
// Work with circle
}
}
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